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GalaxyAn eternal galaxy, too big to conquer

A space exploration and exploitation MMO. Settle it, supply it, defend it — and pay for the privilege, because safety out here is a service with a price.

Where to start ​

This wiki is the complete design and technical plan. Nothing is implemented yet.

If you wantRead
The whole game in fifteen minutesOverview
The one system everything else hangs offSecurity & Sovereignty
Why distance is the whole designTravel
What you build, and who runs a systemColonies
How you get the raw materialsGathering
How a character grows, foreverSkills
Who you do all this withCorporations
What players actually trade and burnEconomy
How fights are resolved while you sleepCombat
How it is built, and how it reaches millionsArchitecture
What gets built, in what order, and why that orderRoadmap

The Decisions section records the load-bearing technical calls with their rejected alternatives, so nobody re-litigates them in four months. Research holds the evidence behind them.


The shape of the game ​

Four acts. Each adds a layer without removing the last — you are still a pilot when you are a sovereign.

Progression is horizontal. A veteran has more reach, more options and better information — not bigger numbers. That is what keeps an eternal universe joinable in year five.


Why the galaxy breathes ​

The signature mechanic, in one picture. Nobody at a keyboard decides where the frontier is; the economy does.

The lapse flag is the hinge: an overextended empire advertises its own weakness, generating a live target list for every raider in the game. No one has to author that content. The collapse is a cascade rather than a drift, because every subscriber who leaves raises the bill for everyone still paying — a region past its tipping point empties itself.

Read the full system →


The loops ​

LoopCadenceWhat you do
Check-in2–5 min, several times a dayRead reports, re-queue production, dispatch a run
Operation30–60 min, a few times a weekScout, haul, raid, set up a site, work the market
CampaignWeeklyAlliance ops, frontier pushes, wars, big builds
EraMonthly+Galaxy menaces, shifting borders, the rise and fall of regions

The check-in loop is the product. If it is not satisfying on a phone in a lift, nothing else matters.


Status ​

Phase0 — planning. No application code exists.
DecidedWorld model, stakes, player arc, travel, gathering, skills, colonies and the tax engine, economy shape, one account = one character, full technical stack
OpenBalance constants, server runtime (Bun vs Node), a handful of system-level questions listed at the foot of each page
NextThe balance simulator, then Phase 1 foundations

Every page ends with its own Open questions list. Those lists are the agenda.

Galaxy design documentation. Nothing here is implemented yet.